Social Responsibility and Peer Influence in Games
Introduction
Contemporary social games.
- A proposed effect: self-centered and unlike real socializing
- Unlimited personal gain without consequence
Real Life
- It behooves us to form social relationships
- Social relationships require fairness / good public relations
The future of games
- As games become more social it would be healthy for games to be more realistic in their social structures
- Social responsibility would be something important to be considered in game design
I. Popular Games of Today and their features
- Leveling up: personal gain totally limitless and inconsequential
- Co-existing: lack of community influence
- Teams: predetermined
- Refer to World of Warcraft
II. Socializing through Games, Influence
- Socializing is now very prominent in games, especially MMO’s.
- Socializing misses responsibility and is therefore artificial
- In teams, the only responsibility is to be competent
III. Real Life: Economic Conquest: Public Relations
- Noam Chomsky: Unregulated market and global economy
- Competitive Strategies allow corporate entities to gain
- Social Responsibility is required to avoid shorting neighbors/ peers
IV. Structure and Meaningful Play
- Capitalism hits the Fan: Design problems require design solutions
- Rules of Play: How does complex gameplay create meaning?