Wednesday, August 24, 2011

Outline


Social Responsibility and Peer Influence in Games

Introduction
Contemporary social games.
  1.  A proposed effect: self-centered and unlike real socializing
  2.  Unlimited personal gain without consequence

Real Life
  1.  It behooves us to form social relationships
  2.  Social relationships require fairness / good public relations

The future of games
  1. As games become more social it would be healthy for games to be more realistic in their social structures
  2.  Social responsibility would be something important to be considered in game design

I.                    Popular Games of Today and their features
  1.  Leveling up: personal gain totally limitless and inconsequential
  2.  Co-existing: lack of community influence
  3.  Teams: predetermined
  4.  Refer to World of Warcraft

II.                  Socializing through Games, Influence
  1.   Socializing is now very prominent in games, especially MMO’s.
  2.  Socializing misses responsibility and is therefore artificial
  3. In teams, the only responsibility is to be competent

III.                Real Life: Economic Conquest: Public Relations
  1.  Noam Chomsky: Unregulated market and global economy
  2.  Competitive Strategies allow corporate entities to gain
  3.  Social Responsibility is required to avoid shorting neighbors/ peers


IV.                   Structure and Meaningful Play
  1.  Capitalism hits the Fan: Design problems require design solutions
  2.  Rules of Play: How does complex gameplay create meaning?



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