Saturday, July 23, 2011

Visual Component



I will be creating a 3D maze game with multiplayer abilities. The storyline of the game is not predetermined but rather implied by the game world and of course, dependent on the actions of the players who use it. The name of the game is not yet determined but will hopefully come into being when the maps are being constructed.
The game world will consist of a “tower” almost, of disjointed half disks with a full disk in the center, and at the base. The tower spirals upward and also becomes larger on each level. Each level contains a maze and many locked gates. The camera will be from a bird’s eye view, and will move up as the players move up.  Each player will of course have their own camera view based on what level they are on. I will create my map in Unreal Development Kit.
Colors will a mixture of dark greys and fluorescents. Each map will have a different hue to the fluorescent colors.
The people will be faceless, simple humanoid characters with customizable traits such as hats, hair and shoes.
The keys will consist of different key types for the six different maps. There will be a 3D version of the keys as well as a “sprite” version for the heads-up display.


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